![]() The opening cutscene is a spectacle right out of a AAA console game, and the story that follows is surprisingly quite engaging as you continue your epic battle to fend off the alien invasion by traveling around the world and maneuvering your convoy of units through hostile territory. And much like the previous games, there is ample replay incentive thanks to three awards for various styles of play and efficiency for each chapter, so while it is possible to get the gold for wiping out all the enemies on the map, by doing so you will certainly not get the award for completing the level in record time. Sure, there are new units and enemy types all perfectly balanced to keep the game fair and suitable challenging, especially in the daunting final chapters. My third-gen iPad was able to play the game just fine even if the opening level cinematics stuttered frequently when the camera panned across the detailed terrain.įans of the previous Anomaly games will know exactly what to expect as 11 Bit Studios didn’t really try to innovate on the core gameplay design. In addition to the battery demands, this will wring every last CPU cycle from your device so only attempt to play this on the latest generation of hardware. ![]() Nothing was sacrificed in porting the full PC game over right down to the incredibly detailed graphics that will crush the life from your iPad’s battery. I played the PC version earlier this year and was truly surprised at just how authentic this mobile version is. It would be hard to justify a double dip for the co-op mode for even the most ravenous fan, but for those who haven't played it before, the PSN version Anomaly: Warzone Earth is worth a look.Anomaly 2 has marched its way onto mobile platforms, and I’ve spent the last several days immersed in one of the most gorgeous tower offense games of the year. Co-op mode is an interesting diversion, but doesn't really have what it takes to keep you playing for very long. As a single player game, it is a tight, hectic, experience with plenty of strategy and action. It's better than nothing, though, and works adequately if a less experienced player wants to join in - just make sure they are player one.Īnomaly: Warzone Earth is an interesting game, and fans of the tower defense genre will really appreciate the distinctive take on the typical setup. I appreciate what the developers were trying to do, but the co-op mode feels crippled, not compelling. The co-op mode isn't broken by any means, but it doesn't have the urgency or addictiveness of the single player campaign. In comparison, player two makes almost all the important decisions due to exclusive control of unit paths. Credits are so hard to come by, there really isn't much for player one to do. This system sounds fair enough on paper, but in practice, it's rather clunky. Both players control two of the power ups, as well, though each can use a "boost" ability to increase the effectiveness of the other player's power ups. Player one can buy or upgrade units, while player two controls the map screen. How exactly does the game work with two commanders? The controls are split precisely down the middle. The real question is, what about the co-op? Co-op mode is composed of a few maps, each with several different areas that must be overcome in a time limit. It's a nice twist to the typical strategy found in the genre, but is a bit hard to manage with a controller it was a system clearly designed for a mouse or touch screen, and doesn't translate particularly well to a joystick. A common tactic is to circle around a block repeatedly, allowing shields to regenerate in between, to protect expensive units. You will likely spend much time looking for weak areas, where towers are spread out, and your forces can take them down more easily. By pulling up the map, you can plot which path your forces will take. Perhaps the most critical aspect of your offensive plan takes place on the map screen. ![]() Rationing power up usage is one of the most interesting decisions to be made in Anomaly: Warzone Earth. You can repair units, send out a decoy, create a smoke screen to reduce damage, or even call in an airstrike to lay down a zone of flaming death. These power ups are critically important, each one able to turn the tide of a battle. A unit commander runs around on foot with your squad, and can be used to distract the enemy for a few seconds, or, more importantly, to pick up and deploy power ups, which are dropped periodically from friendly aircraft. Unlike most tower defense games, the player isn't merely a spectator. ![]()
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